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Mobile Design Pattern Gallery : UI Patterns for Mobile Applications.

By: Material type: TextTextPublisher: : O'Reilly Media, 2012Copyright date: ©2012Edition: 1st edDescription: 1 online resource (282 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781449318932
Subject(s): Genre/Form: Additional physical formats: Print version:: Mobile Design Pattern GalleryDDC classification:
  • 005.25;005.3
Online resources:
Contents:
Intro -- Table of Contents -- Foreword -- Preface -- Introduction -- Intended Audience for This Book -- Safari® Books Online -- How to Contact Us -- Acknowledgments -- Chapter 1. Navigation -- Primary Navigation Patterns -- Springboard -- List Menu -- Tabs -- Gallery -- Dashboard -- Metaphor -- Mega Menu -- Secondary Navigation -- Page Carousel -- Image Carousel -- Expanding List -- Chapter 2. Forms -- Sign In -- Registration -- Checkout -- Calculate -- Search Form -- Multi-Step -- Long Form -- Chapter 3. Tables &amp -- Lists -- Basic Table -- Headerless Table -- Fixed Column -- Overview plus Data -- Grouped Rows -- Cascading Lists -- Table with Visual Indicators -- Editable Table -- Chapter 4. Search, Sort &amp -- Filter -- Search -- Explicit Search -- Search with Auto-Complete -- Dynamic Search -- Scoped Search -- Saved and Recent Searches -- Search Form -- Search Results/View Results -- Sort Patterns -- Onscreen Sort -- Sort Order Selector -- Sort Form -- Filter -- Onscreen Filter -- Filter Drawer -- Filter Dialog -- Filter Form -- Chapter 5. Tools -- Toolbar -- Option Menu -- Call to Action Button -- Contextual Tools -- Inline Actions -- Multi-State Button -- Bulk Actions -- Chapter 6. Charts -- Chart with Filters -- Preview Window -- Overview plus Data -- Datapoint Details -- Drill Down -- Zoom -- Pivot Table -- Sparklines -- Chapter 7. Invitations -- Dialog -- Tip -- Tour -- Video Demo -- Transparency -- 1st Time Through -- Persistent -- Discoverable -- Chapter 8. Feedback &amp -- Affordance -- Feedback -- Error Messages -- Confirmation -- System Status -- Affordance -- Tap -- Flick -- Drag -- Chapter 9. Help -- How To -- Cheat Sheet -- Tour -- Chapter 10. Anti-Patterns -- Novel Notions Anti-Pattern -- Metaphor Mismatch Anti-Pattern -- Control Mismatch -- Icon Mismatch -- Mental Model Mismatch -- Idiot Box -- Chart Junk -- Oceans of Buttons.
Appendix. -- Additional Resources -- Navigation -- Primary Navigation -- Secondary Navigation -- Forms -- Tables -- Search -- Sort Patterns -- Filter -- Tools -- Charts -- Invitations -- Feedback -- Affordance -- Help.
Summary: When you're under pressure to produce a well designed, easy-to-navigate mobile app, there's no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you're designing a simple iPhone application or one that's meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigationForms: break the industry-wide habits of bad form designTables and lists: display only the most important informationSearch, sort, and filter: make these functions easy to useTools: create the illusion of direct interactionCharts: learn best practices for basic chart designInvitations: invite users to get started and discover featuresHelp: integrate help pages into a smaller form factor "It's a super handy catalog that I can flip to for ideas." -Bill Scott, Senior Director of Web Development at PayPal"Looks fantastic." -Erin Malone, Partner at Tangible UX"Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" -Agatha June, UX designer.
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Intro -- Table of Contents -- Foreword -- Preface -- Introduction -- Intended Audience for This Book -- Safari® Books Online -- How to Contact Us -- Acknowledgments -- Chapter 1. Navigation -- Primary Navigation Patterns -- Springboard -- List Menu -- Tabs -- Gallery -- Dashboard -- Metaphor -- Mega Menu -- Secondary Navigation -- Page Carousel -- Image Carousel -- Expanding List -- Chapter 2. Forms -- Sign In -- Registration -- Checkout -- Calculate -- Search Form -- Multi-Step -- Long Form -- Chapter 3. Tables &amp -- Lists -- Basic Table -- Headerless Table -- Fixed Column -- Overview plus Data -- Grouped Rows -- Cascading Lists -- Table with Visual Indicators -- Editable Table -- Chapter 4. Search, Sort &amp -- Filter -- Search -- Explicit Search -- Search with Auto-Complete -- Dynamic Search -- Scoped Search -- Saved and Recent Searches -- Search Form -- Search Results/View Results -- Sort Patterns -- Onscreen Sort -- Sort Order Selector -- Sort Form -- Filter -- Onscreen Filter -- Filter Drawer -- Filter Dialog -- Filter Form -- Chapter 5. Tools -- Toolbar -- Option Menu -- Call to Action Button -- Contextual Tools -- Inline Actions -- Multi-State Button -- Bulk Actions -- Chapter 6. Charts -- Chart with Filters -- Preview Window -- Overview plus Data -- Datapoint Details -- Drill Down -- Zoom -- Pivot Table -- Sparklines -- Chapter 7. Invitations -- Dialog -- Tip -- Tour -- Video Demo -- Transparency -- 1st Time Through -- Persistent -- Discoverable -- Chapter 8. Feedback &amp -- Affordance -- Feedback -- Error Messages -- Confirmation -- System Status -- Affordance -- Tap -- Flick -- Drag -- Chapter 9. Help -- How To -- Cheat Sheet -- Tour -- Chapter 10. Anti-Patterns -- Novel Notions Anti-Pattern -- Metaphor Mismatch Anti-Pattern -- Control Mismatch -- Icon Mismatch -- Mental Model Mismatch -- Idiot Box -- Chart Junk -- Oceans of Buttons.

Appendix. -- Additional Resources -- Navigation -- Primary Navigation -- Secondary Navigation -- Forms -- Tables -- Search -- Sort Patterns -- Filter -- Tools -- Charts -- Invitations -- Feedback -- Affordance -- Help.

When you're under pressure to produce a well designed, easy-to-navigate mobile app, there's no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you're designing a simple iPhone application or one that's meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigationForms: break the industry-wide habits of bad form designTables and lists: display only the most important informationSearch, sort, and filter: make these functions easy to useTools: create the illusion of direct interactionCharts: learn best practices for basic chart designInvitations: invite users to get started and discover featuresHelp: integrate help pages into a smaller form factor "It's a super handy catalog that I can flip to for ideas." -Bill Scott, Senior Director of Web Development at PayPal"Looks fantastic." -Erin Malone, Partner at Tangible UX"Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" -Agatha June, UX designer.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2022. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.