Amazon cover image
Image from Amazon.com

Lighting for animation : the art of visual storytelling / P. Jasmine Katatikarn and Michael Tanzillo.

By: Contributor(s): Material type: TextTextPublisher: Boca Raton. FL : CRC Press, Taylor & Francis Group, A Focal Press Book, [2017]Description: 1 online resource (272 pages.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781315779591 (electronic bk.)
  • 1315779595 (electronic bk.)
Subject(s): Additional physical formats: No titleDDC classification:
  • 777/.7 23
Online resources:
Contents:
Why we light : The role of lighting ; Creating visual shaping ; Directing the viewer's eye ; Interview with Chris Wedge, director, Blue Sky Studios -- Observing the world around us : The importance of reference ; Gathering reference ; Processing reference ; Utilizing reference ; Interview with Sharon Callahan, lighting director of photography, Pixar Animation Studios -- The lighter's toolbox : Common CG lights ; Basic properties of light ; Shadows ; Interview with Andrew Beddini, technical supervisor of imaging, Blue Sky Studios -- The lighter's workflow : Pre-lighting ; Understanding the roles of each light ; Let there be light! ; Render layers ; Render workflow ; Interview with Michal Knapp, art director, Blue Sky Studios -- Dissecting a well-lit shot : Telling the story by emphasizing the mood ; Directing the viewer's eye ; Visual shaping ; Interview with Josh Staub, visual effects supervisor and lighting supervisor, Walt Disney Animation Studios -- Lighting scenarios : Character lighting ; Eyes ; Interior lighting ; Exterior lighting ; Interview with Haji Uesato, Blue Sky Studios -- Materials and compositing : Materials ; Simulating specific materials ; Compositing ; Layering ; The final touches ; Interview with Brian Hill, materials supervisor, Blue Sky Studios -- Honing the artistic eye : Image breakdowns ; Interview with Gabriel Portnoff, CG supervisor, Dreamworks Animation -- Lighting walkthroughs : Lighting scenario one: Character beauty lighting ; Lighting scenario two: Character and environment ; Lighting scenario three: Multiple characters ; Interview with Yann Mabille, creative director/partner, Interstate -- Master lighting : Lighting pre-production ; Look development and master lighting ; Creating a clean rig ; Interview with Eldar Cholich, lighting lead, Blue Sky Studios ; Interview with Kurt Kaminski, lighter, Walt Disney Animation Studios -- Closing statements : Getting started as a lighting artist ; Thriving in the industry ; Interview with Deb Stone, manager of recruiting and talent development, Blue Sky Studios.
No physical items for this record

Includes index.

Why we light : The role of lighting ; Creating visual shaping ; Directing the viewer's eye ; Interview with Chris Wedge, director, Blue Sky Studios -- Observing the world around us : The importance of reference ; Gathering reference ; Processing reference ; Utilizing reference ; Interview with Sharon Callahan, lighting director of photography, Pixar Animation Studios -- The lighter's toolbox : Common CG lights ; Basic properties of light ; Shadows ; Interview with Andrew Beddini, technical supervisor of imaging, Blue Sky Studios -- The lighter's workflow : Pre-lighting ; Understanding the roles of each light ; Let there be light! ; Render layers ; Render workflow ; Interview with Michal Knapp, art director, Blue Sky Studios -- Dissecting a well-lit shot : Telling the story by emphasizing the mood ; Directing the viewer's eye ; Visual shaping ; Interview with Josh Staub, visual effects supervisor and lighting supervisor, Walt Disney Animation Studios -- Lighting scenarios : Character lighting ; Eyes ; Interior lighting ; Exterior lighting ; Interview with Haji Uesato, Blue Sky Studios -- Materials and compositing : Materials ; Simulating specific materials ; Compositing ; Layering ; The final touches ; Interview with Brian Hill, materials supervisor, Blue Sky Studios -- Honing the artistic eye : Image breakdowns ; Interview with Gabriel Portnoff, CG supervisor, Dreamworks Animation -- Lighting walkthroughs : Lighting scenario one: Character beauty lighting ; Lighting scenario two: Character and environment ; Lighting scenario three: Multiple characters ; Interview with Yann Mabille, creative director/partner, Interstate -- Master lighting : Lighting pre-production ; Look development and master lighting ; Creating a clean rig ; Interview with Eldar Cholich, lighting lead, Blue Sky Studios ; Interview with Kurt Kaminski, lighter, Walt Disney Animation Studios -- Closing statements : Getting started as a lighting artist ; Thriving in the industry ; Interview with Deb Stone, manager of recruiting and talent development, Blue Sky Studios.

Electronic reproduction. London Available via World Wide Web.

Description based on print version record.