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The VES handbook of virtual production / Susan Zwerman, Jeffrey A. Okun.

Contributor(s): Material type: TextPublisher: Abingdon ; New York, NY : Routledge, 2024Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781003366515
  • 1003366511
  • 9781000957693
  • 1000957691
  • 9781000957686
  • 1000957683
Subject(s): Additional physical formats: Print version:: VES handbook of virtual productionDDC classification:
  • 777 23/eng/20230510
LOC classification:
  • TR860 .V47 2024
Online resources:
Contents:
What is virtual production -- Advantages and disadvantages of shooting in virtual production -- How does the virtual production supervisor and producer relate to other departments -- How to shoot and edit animation using live-action virtual production -- Visualization -- What roles are needed for virtual production? -- VAD (virtual art department) -- Digital asset creation -- Volumetric capture for humans -- How to make characters for use in virtual production -- How to capture environments for led walls -- Process work on led stage -- Projects shot on an led stage -- Challenges and limitations of shooting in a volume -- Setting up an led volume stage -- permanent versus pop up -- Led display technology and hardware -- Volume control : brain bar labor -- Software for virtual production -- Cameras for virtual production -- Camera tracking for virtual production -- Introduction to color management for led walls -- Art dept integration in the digital and physical world -- Lighting types for virtual production (LED volume) -- Epic training (Unreal engine) -- Unity software : overview/aspects of virtual production -- The future of virtual production.
No physical items for this record

Includes bibliographical references.

What is virtual production -- Advantages and disadvantages of shooting in virtual production -- How does the virtual production supervisor and producer relate to other departments -- How to shoot and edit animation using live-action virtual production -- Visualization -- What roles are needed for virtual production? -- VAD (virtual art department) -- Digital asset creation -- Volumetric capture for humans -- How to make characters for use in virtual production -- How to capture environments for led walls -- Process work on led stage -- Projects shot on an led stage -- Challenges and limitations of shooting in a volume -- Setting up an led volume stage -- permanent versus pop up -- Led display technology and hardware -- Volume control : brain bar labor -- Software for virtual production -- Cameras for virtual production -- Camera tracking for virtual production -- Introduction to color management for led walls -- Art dept integration in the digital and physical world -- Lighting types for virtual production (LED volume) -- Epic training (Unreal engine) -- Unity software : overview/aspects of virtual production -- The future of virtual production.

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Electronic reproduction. London Available via World Wide Web.

Description based upon online resource; title from PDF title page (viewed November 1st, 2023).